Five More Minutes

The benefits of limited gaming time and less time behind screens

This guide gives general information, not medical advice. Research on screens and children mostly shows associations, not proof that screens cause a problem, and findings vary between children and between kinds of use. Where we name an organisation, check its latest advice.

The short version

  • Sleep: screens late in the evening tend to push bedtime later and make it harder to wind down.
  • Movement: hours spent sitting at a screen are hours not spent being active.
  • Focus: a child who is not constantly switching to a game finds it easier to settle into homework and reading.
  • Mood: a day with a balance of activities tends to feel calmer than one that ends in a long session.
  • People: time away from the screen is time for friends, family and meals together.
  • Self-control: a limit gives a child something to practise stopping against, which is a skill for life.
  • Peace at home: a limit that is agreed in advance replaces a daily negotiation.

1. Better sleep

Sleep is where limits matter most. Children and teenagers need a lot of it (sleep organisations such as the American Academy of Sleep Medicine suggest roughly nine to twelve hours for school-age children and eight to ten for teenagers), and a late gaming session is one of the easiest ways to lose it. Exciting games keep the mind switched on, and bright screens late in the evening can make it harder to fall asleep. A rule such as “the computer goes off an hour before bed” is one of the most useful limits a family can set.

2. More movement and time outdoors

The World Health Organization recommends that children and teenagers get an average of at least 60 minutes a day of moderate to vigorous physical activity, and advises limiting sedentary time, in particular recreational screen time. Gaming is usually done sitting down, so a cap on game time is also, in effect, a way to make room for football, cycling, dancing or simply going outside.

3. Better focus and school life

Many parents notice that a child who has been playing for hours is slow to switch to homework, and that the thought of the next match is hard to put down. Keeping games for after homework, and ending them at a set time, helps children give their attention to one thing at a time. Studies of heavy screen use and school results find only a small link on average, so treat this as a good habit rather than a guarantee.

4. A steadier mood

A long session that ends abruptly is a common source of tears and slammed doors. Many children are also tired and hungry by the end of one. A shorter session with a warning before it ends tends to finish better, and a day that mixes screen time with outdoor play, food and rest tends to feel calmer. This is not true of every child: for some, a game is how they relax. Notice how your own child is after playing.

5. More time with family and friends

Time away from screens is time for dinner without a headset, a walk, a board game, or a friend who is in the room. Gaming with friends can be a good thing, and it is worth protecting. A limit keeps it from taking over every evening, and leaves room for the kinds of company that need you to be in the same place.

6. Practising self-control

Stopping something you enjoy is hard at any age. A clear limit, with a visible countdown and a warning before the end, gives a child the chance to practise it in a safe setting. Over time many children learn to plan their own time: finish this match, then stop. That ability is worth more than any single rule.

7. Fewer arguments at home

Most conflicts about games happen at the moment the time runs out. If the limit is agreed in advance and a tool, not a parent, shows the time left and does the stopping, the argument is about the rule instead of about you. Five More Minutes is built for this: the child sees how much time is left, can ask for a little more, and you answer from your phone.

What limits do not mean

Limits are not a verdict that games are bad. Playing is creative, social and often skilled, and what a child does on a screen matters as much as how long they do it. Nor is there a single right number of hours. A limit that suits a ten-year-old on a school night is different from one for a sixteen-year-old at the weekend. Read how much screen time is OK for kids for guidance by age.

How to get started

  1. Talk first. Explain what you want to protect (sleep, movement, time together) rather than announcing a number.
  2. Agree the limit together. A limit a child helped set is easier to keep.
  3. Separate school days and weekends. Many families allow more at the weekend.
  4. Give a warning before the end. A countdown makes the end predictable. Read how to end game time without an argument.
  5. Use a tool for the stopping. See how to set screen time limits on a child’s PC and how to choose a screen time app.
  6. Review it every few months. Children grow, and the limit should too.

Frequently asked questions

Is gaming bad for children?

No. Games can be creative, social and skilful. Limits are about balance: making sure games do not crowd out sleep, movement, school and time with other people.

What is the biggest benefit of limiting screen time?

For most families it is sleep. A fixed time to switch off before bed protects it, and good sleep helps mood, learning and health.

Will a limit make my child do better at school?

Not by itself. Research finds only a small link between heavy screen use and school results on average. A limit helps most by protecting sleep and making room for homework and rest.

How do I limit game time without constant arguments?

Agree the limit in advance, give a warning before the end, and let a tool show the time left and do the stopping. The disagreement is then with a rule, not with you.

At what age should I start setting limits?

The World Health Organization advises no sedentary screen time under two and no more than one hour a day at two to four. For older children, set limits that fit their day, and review them as they grow.